![]() You wait until numbers tick up enough to spend them and then wait some more. My biggest problem with the main paradox games is they're largely just real-time spreadsheet simulators. So I started playing Mount&Blade Warband again. I used to like Paradox so much, but I guess there's this big problem with "doing a good job" to an extent that it means that accursed "getting big and rich", which ruins things. Voss wrote: That's part of it, but its more that being outnumbered 2-1 (or more with turrets &etc) is standard and evasion simply isn't a defense as the AI blats away at the most vulnerable mech. Oh, and a preview of the announcement of their upcoming Not-the-Sims game. Harebrained are doing the awkwardly titled 'Lamplighters Society and the Tower at the End of Time' basically 1930s supernatural X-Com vs (not?)Nazis and monsters.Īlso everyone can buy City Skylines and all the DLC all over again, because City Skylines 2 was the big announcement. So the Paradox Announcement Show happened- a lot of trailers and awkward cuts with game designers and CEOs.īasically, expected DLC for the big games, mentioned AoW4 again, and the smaller stuff. Only DR and high armor is.Įspecially given that 'reinforcements' function rather poorly as sudden map spawns, with good odds that you'll meet them before the actual enemy force. That's part of it, but its more that being outnumbered 2-1 (or more with turrets &etc) is standard and evasion simply isn't a defense as the AI blats away at the most vulnerable mech. This is in addition to the already-announced Age of Wonders 4, which is coming out the beginning of May, and looks real good (and a fairly short wait period after its announcement in January, which bodes well) Also a third studio they've set up in Seattle or something (Paradox Tectonic) under a former Sims exec.Īnd none of them got saddled with Vampire bloodlines 2, apparently. Both Harebrained (the studio behind Battletech) and Colossal Order (the not!Simcity game) are finally announcing new projects. Quickdraw is utterly gash and a total bullet magnet, but will do until I can find a better alternative. Now I’ve got a heavy Lance that basically cores 1 or 2 light mechs per turn. Restarted when it became apparent I kept losing too much money. A Spider/Wraith suit is important though, as it gives you free and easy access to high ground which is critical for your Sniper’s effectiveness.Flinty wrote: Playing Paradox’s Battletech turn based game. Tracer Rounds stack your aim even further to further counter the Squadsight penalty, but feel free to take whatever you like instead. If you’ve earned the extra attachment slot through the continent bonus, you can try a Hair Trigger to give yourself the occasional free shot, or try an Autoloader to as much as quadruple the amount of enemies you can kill in a single Serial chain. While all of these abilities work at Squadsight range, the aim penalty incurred for this requires some serious offsetting-we’ll want the best Scope we can find as well as a Perception PCS to boot. Serial allows the Sniper to kill for free, refunding actions for every enemy you drop while the ability is active. Death from Above combos well with Aim, letting you hunker after every high ground killshot to gain accuracy for your next attack. Kill Zone is a critical skill that lets you lock down an entire cone of the map with covering fire, which is why we take an Expanded Mag - we want the ammo reserves for shooting up to 6 enemies in a single move. Long Watch and Deadeye provide Overwatch and improved damage from squadsight range. However, their ability to attack any target in their view combined with some powerful skills still makes them highly effective. ![]() The Sniper is less flexible than a Gunslinger and suffers from being very static, a handicap in most of XCOM 2’s timed missions. Abilities: Squadsight, Long Watch, Deadeye, Death from Above, Kill Zone, Aim, SerialĪccessories: Perception, Scope, Expanded Magazine (Bonus: Hair Trigger)
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